Polyphase Game Engine
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TileMap.h File Reference
#include <string>
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include "glm/glm.hpp"
#include "Asset.h"
#include "AssetRef.h"

Go to the source code of this file.

Classes

struct  TileCell
 
struct  TileChunk
 
struct  TileMapLayer
 
class  TileMap
 

Enumerations

enum class  TileMapLayerType : uint8_t {
  Visual = 0 , Collision , Decal , Gameplay ,
  Count
}
 

Enumeration Type Documentation

◆ TileMapLayerType

enum class TileMapLayerType : uint8_t
strong
Enumerator
Visual 
Collision 
Decal 
Gameplay 
Count