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Polyphase Game Engine
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#include <string>#include <vector>#include <unordered_map>#include <unordered_set>#include "glm/glm.hpp"#include "Asset.h"#include "AssetRef.h"Go to the source code of this file.
Classes | |
| struct | TileCell |
| struct | TileChunk |
| struct | TileMapLayer |
| class | TileMap |
Enumerations | |
| enum class | TileMapLayerType : uint8_t { Visual = 0 , Collision , Decal , Gameplay , Count } |
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strong |