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Polyphase Game Engine
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#include <UILoader.h>
Public Attributes | |
| NodePtr | mRootNodePtr |
| Widget * | mRootWidget = nullptr |
| std::unordered_map< std::string, Widget * > | mIdMap |
| std::unordered_map< std::string, std::vector< Widget * > > | mClassMap |
| std::vector< UIEventBinding > | mEventBindings |
| std::vector< UIDataBinding > | mDataBindings |
| std::unordered_map<std::string, std::vector<Widget*> > UILoadResult::mClassMap |
| std::vector<UIDataBinding> UILoadResult::mDataBindings |
| std::vector<UIEventBinding> UILoadResult::mEventBindings |
| std::unordered_map<std::string, Widget*> UILoadResult::mIdMap |
| NodePtr UILoadResult::mRootNodePtr |
| Widget* UILoadResult::mRootWidget = nullptr |