Polyphase Game Engine
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UILoadResult Struct Reference

#include <UILoader.h>

Public Attributes

NodePtr mRootNodePtr
 
WidgetmRootWidget = nullptr
 
std::unordered_map< std::string, Widget * > mIdMap
 
std::unordered_map< std::string, std::vector< Widget * > > mClassMap
 
std::vector< UIEventBindingmEventBindings
 
std::vector< UIDataBindingmDataBindings
 

Member Data Documentation

◆ mClassMap

std::unordered_map<std::string, std::vector<Widget*> > UILoadResult::mClassMap

◆ mDataBindings

std::vector<UIDataBinding> UILoadResult::mDataBindings

◆ mEventBindings

std::vector<UIEventBinding> UILoadResult::mEventBindings

◆ mIdMap

std::unordered_map<std::string, Widget*> UILoadResult::mIdMap

◆ mRootNodePtr

NodePtr UILoadResult::mRootNodePtr

◆ mRootWidget

Widget* UILoadResult::mRootWidget = nullptr

The documentation for this struct was generated from the following file: