Polyphase Game Engine
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AssetRef.cpp File Reference
#include "AssetRef.h"
#include "Asset.h"
#include "Engine.h"
#include "Assets/StaticMesh.h"
#include "Assets/SkeletalMesh.h"
#include "Assets/Texture.h"
#include "Assets/ParticleSystem.h"
#include "Assets/SoundWave.h"
#include "Nodes/3D/StaticMesh3d.h"
#include "AssetManager.h"
#include "Assertion.h"

Classes

class  AssetRefLock
 

Functions

MutexObject * GetAssetRefMutex ()
 

Function Documentation

◆ GetAssetRefMutex()

MutexObject * GetAssetRefMutex ( )