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Polyphase Game Engine
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#include "Asset.h"#include "Stream.h"#include "Property.h"#include "AssetDir.h"#include "Engine.h"#include "AssetManager.h"#include "Log.h"#include "Utilities.h"#include "Assets/Scene.h"#include "Assets/MaterialLite.h"#include "Assertion.h"Functions | |
| DEFINE_FACTORY_MANAGER (Asset) | |
| DEFINE_FACTORY (Asset, Asset) | |
| DEFINE_OBJECT (Asset) | |
| bool | HandleAssetNamePropChange (Datum *datum, uint32_t index, const void *newValue) |
| bool | HandleAssetPropChange (Datum *datum, uint32_t index, const void *newValue) |
| DEFINE_FACTORY_MANAGER | ( | Asset | ) |
| DEFINE_OBJECT | ( | Asset | ) |
| bool HandleAssetNamePropChange | ( | Datum * | datum, |
| uint32_t | index, | ||
| const void * | newValue | ||
| ) |
| bool HandleAssetPropChange | ( | Datum * | datum, |
| uint32_t | index, | ||
| const void * | newValue | ||
| ) |