Polyphase Game Engine
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Font.cpp File Reference
#include "Assets/Font.h"
#include "Assets/Texture.h"
#include "Renderer.h"
#include "Nodes/Widgets/Text.h"
#include "Nodes/3D/TextMesh3d.h"
#include "AssetManager.h"

Macros

#define USE_TTF_IMPORT   1
 

Functions

 FORCE_LINK_DEF (Font)
 
 DEFINE_ASSET (Font)
 

Variables

const char * gFilterEnumStrings []
 
const char * gWrapEnumStrings []
 

Macro Definition Documentation

◆ USE_TTF_IMPORT

#define USE_TTF_IMPORT   1

Function Documentation

◆ DEFINE_ASSET()

DEFINE_ASSET ( Font  )

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( Font  )

Variable Documentation

◆ gFilterEnumStrings

const char* gFilterEnumStrings[]
extern

◆ gWrapEnumStrings

const char* gWrapEnumStrings[]
extern