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Polyphase Game Engine
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#include "Assets/MaterialBase.h"#include "Assets/MaterialInstance.h"#include "Assets/MaterialLite.h"#include "Assets/Texture.h"#include "Renderer.h"#include "AssetManager.h"#include "Constants.h"#include "Log.h"#include "Engine.h"#include "Utilities.h"#include "Nodes/3D/DirectionalLight3d.h"#include "Nodes/3D/PointLight3d.h"#include "Nodes/3D/Camera3d.h"#include "Graphics/Graphics.h"#include <sstream>#include <algorithm>Functions | |
| FORCE_LINK_DEF (MaterialBase) | |
| DEFINE_ASSET (MaterialBase) | |
Variables | |
| const char * | gBlendModeStrings [] |
| const char * | gCullModeStrings [] |
| DEFINE_ASSET | ( | MaterialBase | ) |
| FORCE_LINK_DEF | ( | MaterialBase | ) |
| const char* gBlendModeStrings[] |
| const char* gCullModeStrings[] |