Polyphase Game Engine
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MaterialLite.cpp File Reference

Functions

 FORCE_LINK_DEF (MaterialLite)
 
 DEFINE_ASSET (MaterialLite)
 

Variables

const char * gBlendModeStrings []
 
const char * gCullModeStrings []
 
const char * gShadingModelStrings []
 
const char * gVertexColorModeStrings []
 

Function Documentation

◆ DEFINE_ASSET()

DEFINE_ASSET ( MaterialLite  )

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( MaterialLite  )

Variable Documentation

◆ gBlendModeStrings

const char* gBlendModeStrings[]
extern

◆ gCullModeStrings

const char* gCullModeStrings[]
extern

◆ gShadingModelStrings

const char* gShadingModelStrings[]
extern
Initial value:
=
{
"Unlit",
"Lit",
"Toon"
}

◆ gVertexColorModeStrings

const char* gVertexColorModeStrings[]
extern
Initial value:
=
{
"None",
"Modulate",
"TextureBlend"
}