|
Polyphase Game Engine
|
#include "Assets/MaterialLite.h"#include "Assets/Texture.h"#include "Assets/MaterialBase.h"#include "Assets/MaterialInstance.h"#include "Renderer.h"#include "AssetManager.h"#include "Constants.h"#include "Log.h"#include "Engine.h"#include "Nodes/3D/DirectionalLight3d.h"#include "Nodes/3D/PointLight3d.h"#include "Nodes/3D/Camera3d.h"#include "Graphics/Graphics.h"#include "NodeGraph/NodeGraph.h"#include "NodeGraph/GraphNode.h"#include "NodeGraph/GraphDomainManager.h"#include "NodeGraph/Nodes/MaterialNodes.h"Functions | |
| FORCE_LINK_DEF (MaterialLite) | |
| DEFINE_ASSET (MaterialLite) | |
Variables | |
| const char * | gBlendModeStrings [] |
| const char * | gCullModeStrings [] |
| const char * | gShadingModelStrings [] |
| const char * | gVertexColorModeStrings [] |
| DEFINE_ASSET | ( | MaterialLite | ) |
| FORCE_LINK_DEF | ( | MaterialLite | ) |
|
extern |
|
extern |
|
extern |
|
extern |