Polyphase Game Engine
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NodeClipboard.h File Reference
#include <vector>
#include "SmartPointer.h"

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Namespaces

namespace  NodeClipboard
 

Functions

void NodeClipboard::Copy (const std::vector< Node * > &sourceNodes)
 
bool NodeClipboard::HasContent ()
 
const std::vector< NodePtr > & NodeClipboard::GetContents ()
 
void NodeClipboard::Clear ()