|
Polyphase Game Engine
|
Go to the source code of this file.
Namespaces | |
| namespace | NodeClipboard |
Functions | |
| void | NodeClipboard::Copy (const std::vector< Node * > &sourceNodes) |
| bool | NodeClipboard::HasContent () |
| const std::vector< NodePtr > & | NodeClipboard::GetContents () |
| void | NodeClipboard::Clear () |