Polyphase Game Engine
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RenderPassCache.h File Reference
#include "Image.h"
#include "VulkanConstants.h"
#include <vector>
#include <unordered_map>

Go to the source code of this file.

Classes

struct  RenderPassConfig
 
struct  FramebufferConfig
 
struct  RenderPassHash
 
struct  FramebufferHash
 
class  RenderPassCache