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Polyphase Game Engine
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#include "Nodes/3D/Spline3d.h"#include "Stream.h"#include "Maths.h"#include "Property.h"#include "Nodes/3D/Camera3d.h"#include "Nodes/3D/Box3d.h"#include "Nodes/3D/StaticMesh3d.h"#include "Nodes/3D/SkeletalMesh3d.h"#include "Nodes/3D/Particle3d.h"#include "Nodes/3D/PointLight3d.h"#include "Nodes/3D/Audio3d.h"#include "AssetManager.h"#include "Engine.h"#include "World.h"#include "Line.h"#include "NodePath.h"#include <algorithm>#include <cstdio>#include <cfloat>Classes | |
| struct | SplinePointNode |
Functions | |
| FORCE_LINK_DEF (Spline3D) | |
| DEFINE_NODE (Spline3D, Node3D) | |
| FORCE_LINK_DEF | ( | Spline3D | ) |