Polyphase Game Engine
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SpriteAnimPlayback.h File Reference
#include "PolyphaseAPI.h"
#include "AssetRef.h"
#include "Assets/SpriteAnimation.h"
#include "ScriptFunc.h"
#include "glm/glm.hpp"
#include <functional>
#include <string>
#include <unordered_map>
#include <vector>

Go to the source code of this file.

Classes

struct  SpriteAnimPlaybackEntry
 
class  SpriteAnimPlayback
 
struct  SpriteAnimPlayback::AnimateToState