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Polyphase Game Engine
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#include "Stream.h"#include "Asset.h"#include "AssetRef.h"#include "AssetManager.h"#include "Log.h"#include "Maths.h"#include <malloc.h>#include <stdio.h>#include <string.h>#include <unordered_set>Macros | |
| #define | ACQUIRE_FILE_DIRECTLY 1 |
| #define | MAX_FILE_SIZE (1024 * 1024 * 1024) |
| #define | MAX_STRING_SIZE (1024 * 16) |
| #define ACQUIRE_FILE_DIRECTLY 1 |
| #define MAX_FILE_SIZE (1024 * 1024 * 1024) |
| #define MAX_STRING_SIZE (1024 * 16) |