Polyphase Game Engine
Loading...
Searching...
No Matches
Stream.cpp File Reference
#include "Stream.h"
#include "Asset.h"
#include "AssetRef.h"
#include "AssetManager.h"
#include "Log.h"
#include "Maths.h"
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <unordered_set>

Macros

#define ACQUIRE_FILE_DIRECTLY   1
 
#define MAX_FILE_SIZE   (1024 * 1024 * 1024)
 
#define MAX_STRING_SIZE   (1024 * 16)
 

Macro Definition Documentation

◆ ACQUIRE_FILE_DIRECTLY

#define ACQUIRE_FILE_DIRECTLY   1

◆ MAX_FILE_SIZE

#define MAX_FILE_SIZE   (1024 * 1024 * 1024)

◆ MAX_STRING_SIZE

#define MAX_STRING_SIZE   (1024 * 16)