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Polyphase Game Engine
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#include "Nodes/3D/TileMap2d.h"#include "Renderer.h"#include "AssetManager.h"#include "Asset.h"#include "Engine.h"#include "Log.h"#include "Assets/MaterialLite.h"#include "Assets/Texture.h"#include "Assets/TileSet.h"#include "Assets/TileMap.h"#include "Graphics/Graphics.h"#include <algorithm>Functions | |
| FORCE_LINK_DEF (TileMap2D) | |
| DEFINE_NODE (TileMap2D, Mesh3D) | |
| FORCE_LINK_DEF | ( | TileMap2D | ) |