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Polyphase Game Engine
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Asset type for ultra-tiny LLM models (llama2.c format). More...
Go to the source code of this file.
Classes | |
| struct | TinyLLMConfig |
| Configuration for the transformer model. More... | |
| class | TinyLLMAsset |
| Asset containing a tiny LLM model and tokenizer. More... | |
Macros | |
| #define | TINYLLM_CONFIG_DEFINED |
Asset type for ultra-tiny LLM models (llama2.c format).
Contains model weights and configuration. References a separate TinyLLMTokenizerAsset for vocabulary. Supports models up to ~15M parameters, though only ~260K is practical on memory-constrained platforms like Wii.
| #define TINYLLM_CONFIG_DEFINED |