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Polyphase Game Engine
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#include "Nodes/3D/Voxel3d.h"#include "Renderer.h"#include "AssetManager.h"#include "Asset.h"#include "Log.h"#include "Assets/MaterialLite.h"#include "Assets/Texture.h"#include "Nodes/3D/Camera3d.h"#include "Maths.h"#include "Graphics/Graphics.h"#include <btBulletDynamicsCommon.h>#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>#include <PolyVox/RawVolume.h>#include <PolyVox/Region.h>#include <PolyVox/CubicSurfaceExtractor.h>#include <PolyVox/Mesh.h>Functions | |
| FORCE_LINK_DEF (Voxel3D) | |
| DEFINE_NODE (Voxel3D, Mesh3D) | |
| FORCE_LINK_DEF | ( | Voxel3D | ) |