Polyphase Game Engine
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Voxel3d.cpp File Reference
#include "Nodes/3D/Voxel3d.h"
#include "Renderer.h"
#include "AssetManager.h"
#include "Asset.h"
#include "Log.h"
#include "Assets/MaterialLite.h"
#include "Assets/Texture.h"
#include "Nodes/3D/Camera3d.h"
#include "Maths.h"
#include "Graphics/Graphics.h"
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
#include <PolyVox/RawVolume.h>
#include <PolyVox/Region.h>
#include <PolyVox/CubicSurfaceExtractor.h>
#include <PolyVox/Mesh.h>

Functions

 FORCE_LINK_DEF (Voxel3D)
 
 DEFINE_NODE (Voxel3D, Mesh3D)
 

Function Documentation

◆ DEFINE_NODE()

DEFINE_NODE ( Voxel3D  ,
Mesh3D   
)

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( Voxel3D  )