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Polyphase Game Engine
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#include "Network/WebSocketClient.h"#include "Network/Network.h"#include "Network/NetworkConstants.h"#include "Network/WebSocketFraming.h"#include "Network/WebSocketHandshake.h"#include "Network/WebSocketTransport.h"#include "Log.h"#include <deque>#include <stdio.h>#include <string.h>#include <time.h>Namespaces | |
| namespace | WebSocket |
Macros | |
| #define | WS_CONNECT_TIMEOUT_SECONDS 15 |
| #define | WS_CLOSE_GRACE_SECONDS 5 |
Functions | |
| bool | WsIsSecureSupported () |
| const char * | WsSecureUnavailableMessage () |
| WsTransport * | WsCreateSecureTransport (const WsUrl &, const WsConnectOptions &, std::string &outError) |
| void | WebSocket::Initialize () |
| void | WebSocket::Shutdown () |
| void | WebSocket::Tick () |
| bool | WebSocket::IsAvailable () |
| const char * | WebSocket::GetMissingDependencyMessage () |
| std::shared_ptr< WsConnection > | WebSocket::Connect (const WsConnectOptions &options, std::string &outError) |
| #define WS_CLOSE_GRACE_SECONDS 5 |
| #define WS_CONNECT_TIMEOUT_SECONDS 15 |
| WsTransport * WsCreateSecureTransport | ( | const WsUrl & | url, |
| const WsConnectOptions & | options, | ||
| std::string & | outError | ||
| ) |
| bool WsIsSecureSupported | ( | ) |
| const char * WsSecureUnavailableMessage | ( | ) |