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Polyphase Game Engine
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#include <InputPromptResolver.h>
Public Member Functions | |
| void | Tick () |
| const ResolvedPrompt * | Resolve (InputPromptMap *map, InputPromptStyle *style, const std::string &actionCategory, const std::string &actionName, const struct InputDeviceDescriptor *deviceOverride=nullptr) |
| void | Prewarm (InputPromptMap *map, InputPromptStyle *style) |
| void | Invalidate () |
Static Public Member Functions | |
| static void | Create () |
| static void | Destroy () |
| static InputPromptResolver * | Get () |
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static |
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static |
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static |
| void InputPromptResolver::Invalidate | ( | ) |
| void InputPromptResolver::Prewarm | ( | InputPromptMap * | map, |
| InputPromptStyle * | style | ||
| ) |
| const ResolvedPrompt * InputPromptResolver::Resolve | ( | InputPromptMap * | map, |
| InputPromptStyle * | style, | ||
| const std::string & | actionCategory, | ||
| const std::string & | actionName, | ||
| const struct InputDeviceDescriptor * | deviceOverride = nullptr |
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| ) |
| void InputPromptResolver::Tick | ( | ) |