#include <InputPromptMap.h>
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| | DECLARE_ASSET (InputPromptMap, Asset) |
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| | InputPromptMap () |
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| virtual | ~InputPromptMap () |
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| virtual void | LoadStream (Stream &stream, Platform platform) override |
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| virtual void | SaveStream (Stream &stream, Platform platform) override |
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| virtual void | Create () override |
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| virtual void | Destroy () override |
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| virtual void | GatherProperties (std::vector< Property > &outProps) override |
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| virtual glm::vec4 | GetTypeColor () override |
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| virtual const char * | GetTypeName () override |
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| std::vector< InputPromptEntry > & | GetEntries () |
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| const std::vector< InputPromptEntry > & | GetEntries () const |
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| const InputPromptEntry * | Find (Platform platform, GamepadType deviceType, const std::string &inputPath) const |
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| void | RebuildIndex () |
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| | DECLARE_FACTORY_MANAGER (Asset) |
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| | DECLARE_FACTORY (Asset, Asset) |
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| | DECLARE_OBJECT (Asset, Object) |
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| | Asset () |
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| virtual | ~Asset () |
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| virtual void | Copy (Asset *srcAsset) |
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| void | ResetLoadedFlag () |
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| const std::string & | GetName () const |
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| bool | IsLoaded () const |
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| bool | IsRefCounted () const |
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| int32_t | GetRefCount () const |
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| bool | IsEmbedded () const |
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| void | SetEmbedded (bool embed) |
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| bool | IsEngineAsset () const |
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| void | SetEngineAsset (bool engineAsset) |
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| void | SetName (const std::string &name) |
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| void | IncrementRefCount () |
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| void | DecrementRefCount () |
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| void | LoadFile (const char *path, AsyncLoadRequest *request=nullptr) |
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| void | LoadEmbedded (const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) |
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| void | SaveFile (const char *path, Platform platform) |
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| virtual bool | Import (const std::string &path, ImportOptions *options=nullptr) |
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| virtual const char * | GetTypeImportExt () |
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| virtual bool | ShouldSnapshotForPie () const |
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| bool | IsTransient () const |
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| void | SetTransient (bool transient) |
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| uint64_t | GetUuid () const |
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| void | SetUuid (uint64_t uuid) |
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| void | EnsureUuid () |
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| void | WriteHeader (Stream &stream) |
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| virtual | ~Object ()=default |
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| virtual const char * | RuntimeName () const =0 |
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| virtual const char * | RuntimeParentName () const =0 |
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| virtual RuntimeId | InstanceRuntimeId () const =0 |
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| virtual Object * | QueryInterface (RuntimeId id) const |
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| virtual bool | Is (RuntimeId id) const |
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| virtual bool | Is (const char *name) const |
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| virtual bool | DrawCustomProperty (Property &prop) |
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| template<typename T > |
| T * | As () const |
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| virtual bool | Equals (const Object *rhs) const |
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◆ InputPromptMap()
| InputPromptMap::InputPromptMap |
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◆ ~InputPromptMap()
| InputPromptMap::~InputPromptMap |
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virtual |
◆ Create()
| void InputPromptMap::Create |
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overridevirtual |
Reimplemented from Asset.
◆ DECLARE_ASSET()
◆ Destroy()
| void InputPromptMap::Destroy |
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overridevirtual |
Reimplemented from Asset.
◆ Find()
◆ GatherProperties()
| void InputPromptMap::GatherProperties |
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std::vector< Property > & |
outProps | ) |
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overridevirtual |
Reimplemented from Asset.
◆ GetEntries() [1/2]
◆ GetEntries() [2/2]
◆ GetTypeColor()
| glm::vec4 InputPromptMap::GetTypeColor |
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overridevirtual |
Reimplemented from Asset.
◆ GetTypeName()
| const char * InputPromptMap::GetTypeName |
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overridevirtual |
Reimplemented from Asset.
◆ LoadStream()
| void InputPromptMap::LoadStream |
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Stream & |
stream, |
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Platform |
platform |
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) |
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overridevirtual |
Reimplemented from Asset.
◆ RebuildIndex()
| void InputPromptMap::RebuildIndex |
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| ) |
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◆ SaveStream()
| void InputPromptMap::SaveStream |
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Stream & |
stream, |
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Platform |
platform |
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) |
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overridevirtual |
Reimplemented from Asset.
The documentation for this class was generated from the following files: