Polyphase Game Engine
Loading...
Searching...
No Matches
AssetHeader Struct Reference

#include <Asset.h>

Public Attributes

uint32_t mMagic = ASSET_MAGIC_NUMBER
 
uint32_t mVersion = ASSET_VERSION_CURRENT
 
TypeId mType = INVALID_TYPE_ID
 
uint8_t mEmbedded = false
 
uint64_t mUuid = 0
 

Member Data Documentation

◆ mEmbedded

uint8_t AssetHeader::mEmbedded = false

◆ mMagic

uint32_t AssetHeader::mMagic = ASSET_MAGIC_NUMBER

◆ mType

TypeId AssetHeader::mType = INVALID_TYPE_ID

◆ mUuid

uint64_t AssetHeader::mUuid = 0

◆ mVersion

uint32_t AssetHeader::mVersion = ASSET_VERSION_CURRENT

The documentation for this struct was generated from the following file: