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Polyphase Game Engine
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#include <Asset.h>
Public Attributes | |
| uint32_t | mMagic = ASSET_MAGIC_NUMBER |
| uint32_t | mVersion = ASSET_VERSION_CURRENT |
| TypeId | mType = INVALID_TYPE_ID |
| uint8_t | mEmbedded = false |
| uint64_t | mUuid = 0 |
| uint8_t AssetHeader::mEmbedded = false |
| uint32_t AssetHeader::mMagic = ASSET_MAGIC_NUMBER |
| TypeId AssetHeader::mType = INVALID_TYPE_ID |
| uint64_t AssetHeader::mUuid = 0 |
| uint32_t AssetHeader::mVersion = ASSET_VERSION_CURRENT |