#include "PolyphaseAPI.h"
#include "EngineTypes.h"
#include "EmbeddedFile.h"
#include "Factory.h"
#include "Object.h"
#include "Maths.h"
#include <string>
#include <vector>
#include <unordered_map>
Go to the source code of this file.
◆ ASSET_MAGIC_NUMBER
| #define ASSET_MAGIC_NUMBER 0x4f435421 |
◆ ASSET_VERSION_BASE
| #define ASSET_VERSION_BASE 1 |
◆ ASSET_VERSION_CURRENT
| #define ASSET_VERSION_CURRENT 31 |
◆ ASSET_VERSION_FONT_TTF_FLAG
| #define ASSET_VERSION_FONT_TTF_FLAG 6 |
◆ ASSET_VERSION_MATERIAL_LITE_NODE_GRAPH
| #define ASSET_VERSION_MATERIAL_LITE_NODE_GRAPH 15 |
◆ ASSET_VERSION_MATERIAL_LITE_TEXTURE_COUNT
| #define ASSET_VERSION_MATERIAL_LITE_TEXTURE_COUNT 9 |
◆ ASSET_VERSION_NODE_GRAPH_FUNCTIONS
| #define ASSET_VERSION_NODE_GRAPH_FUNCTIONS 16 |
◆ ASSET_VERSION_NODE_GRAPH_VARIABLES
| #define ASSET_VERSION_NODE_GRAPH_VARIABLES 17 |
◆ ASSET_VERSION_NODE_PERSISTENT_UUID
| #define ASSET_VERSION_NODE_PERSISTENT_UUID 14 |
◆ ASSET_VERSION_PARTICLE_RADIAL_SPAWN
| #define ASSET_VERSION_PARTICLE_RADIAL_SPAWN 3 |
◆ ASSET_VERSION_PROPERTY_EXTRA
| #define ASSET_VERSION_PROPERTY_EXTRA 4 |
◆ ASSET_VERSION_SCENE_EXTRA_DATA
| #define ASSET_VERSION_SCENE_EXTRA_DATA 2 |
◆ ASSET_VERSION_SCENE_ICON_OVERRIDE
| #define ASSET_VERSION_SCENE_ICON_OVERRIDE 18 |
◆ ASSET_VERSION_SCENE_MENU_OVERRIDE
| #define ASSET_VERSION_SCENE_MENU_OVERRIDE 19 |
◆ ASSET_VERSION_SCENE_SUB_SCENE_OVERRIDE
| #define ASSET_VERSION_SCENE_SUB_SCENE_OVERRIDE 5 |
◆ ASSET_VERSION_SCENE_SUBSCENE_INSTANCE_COLORS
| #define ASSET_VERSION_SCENE_SUBSCENE_INSTANCE_COLORS 11 |
◆ ASSET_VERSION_STATIC_MESH_3D_HAS_BAKED_LIGHTING
| #define ASSET_VERSION_STATIC_MESH_3D_HAS_BAKED_LIGHTING 10 |
◆ ASSET_VERSION_TERRAIN3D
| #define ASSET_VERSION_TERRAIN3D 23 |
◆ ASSET_VERSION_TERRAIN3D_ATLAS
| #define ASSET_VERSION_TERRAIN3D_ATLAS 25 |
◆ ASSET_VERSION_TERRAIN3D_BAKE
| #define ASSET_VERSION_TERRAIN3D_BAKE 26 |
◆ ASSET_VERSION_TERRAIN3D_BAKEDMAP
| #define ASSET_VERSION_TERRAIN3D_BAKEDMAP 27 |
◆ ASSET_VERSION_TERRAIN3D_MATSLOTS
| #define ASSET_VERSION_TERRAIN3D_MATSLOTS 24 |
◆ ASSET_VERSION_TEXTURE_COOKED_PROPERTIES
| #define ASSET_VERSION_TEXTURE_COOKED_PROPERTIES 7 |
◆ ASSET_VERSION_TEXTURE_LOW_QUALITY
| #define ASSET_VERSION_TEXTURE_LOW_QUALITY 8 |
◆ ASSET_VERSION_TILEMAP_BASE
| #define ASSET_VERSION_TILEMAP_BASE 29 |
◆ ASSET_VERSION_TILESET_AUTOTILE
| #define ASSET_VERSION_TILESET_AUTOTILE 31 |
◆ ASSET_VERSION_TILESET_BASE
| #define ASSET_VERSION_TILESET_BASE 28 |
◆ ASSET_VERSION_TILESET_METADATA
| #define ASSET_VERSION_TILESET_METADATA 30 |
◆ ASSET_VERSION_UUID_SUPPORT
| #define ASSET_VERSION_UUID_SUPPORT 12 |
◆ ASSET_VERSION_UUID_WITH_NAME_FALLBACK
| #define ASSET_VERSION_UUID_WITH_NAME_FALLBACK 13 |
◆ ASSET_VERSION_VOXEL3D
| #define ASSET_VERSION_VOXEL3D 20 |
◆ ASSET_VERSION_VOXEL3D_ATLAS
| #define ASSET_VERSION_VOXEL3D_ATLAS 21 |
◆ ASSET_VERSION_VOXEL3D_ATLAS_INT32
| #define ASSET_VERSION_VOXEL3D_ATLAS_INT32 22 |
◆ DECLARE_ASSET
◆ DEFINE_ASSET
◆ AssetLoadState
| Enumerator |
|---|
| Unloaded | |
| AwaitBegin | |
| AwaitEnd | |
| Loaded | |
| Count | |
◆ HandleAssetPropChange()
| POLYPHASE_API bool HandleAssetPropChange |
( |
Datum * |
datum, |
|
|
uint32_t |
index, |
|
|
const void * |
newValue |
|
) |
| |
|
extern |