Polyphase Game Engine
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InputAction Struct Reference

#include <PlayerInputSystem.h>

Public Attributes

std::string name
 
std::string category
 
std::vector< InputActionBindingbindings
 
InputActionTrigger trigger
 
InputActionState state
 

Member Data Documentation

◆ bindings

std::vector<InputActionBinding> InputAction::bindings

◆ category

std::string InputAction::category

◆ name

std::string InputAction::name

◆ state

InputActionState InputAction::state

◆ trigger

InputActionTrigger InputAction::trigger

The documentation for this struct was generated from the following file: