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Polyphase Game Engine
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#include <PlayerInputSystem.h>
Public Attributes | |
| std::string | name |
| std::string | category |
| std::vector< InputActionBinding > | bindings |
| InputActionTrigger | trigger |
| InputActionState | state |
| std::vector<InputActionBinding> InputAction::bindings |
| std::string InputAction::category |
| std::string InputAction::name |
| InputActionState InputAction::state |
| InputActionTrigger InputAction::trigger |