Polyphase Game Engine
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NetMsgReplicate Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgReplicate:
NetMsg NetMsgReplicateScript

Public Member Functions

 NET_MSG_INTERFACE (Replicate)
 
virtual bool IsReliable () const override
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual NetMsgType GetType () const =0
 

Public Attributes

NetId mNodeNetId = INVALID_TYPE_ID
 
uint16_t mNumVariables = 0
 
std::vector< uint16_t > mIndices
 
std::vector< DatummData
 
bool mReliable = false
 

Member Function Documentation

◆ IsReliable()

bool NetMsgReplicate::IsReliable ( ) const
overridevirtual

Reimplemented from NetMsg.

◆ NET_MSG_INTERFACE()

NetMsgReplicate::NET_MSG_INTERFACE ( Replicate  )

Member Data Documentation

◆ mData

std::vector<Datum> NetMsgReplicate::mData

◆ mIndices

std::vector<uint16_t> NetMsgReplicate::mIndices

◆ mNodeNetId

NetId NetMsgReplicate::mNodeNetId = INVALID_TYPE_ID

◆ mNumVariables

uint16_t NetMsgReplicate::mNumVariables = 0

◆ mReliable

bool NetMsgReplicate::mReliable = false

The documentation for this struct was generated from the following files: