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Polyphase Game Engine
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#include <NetMsg.h>
Public Member Functions | |
| NET_MSG_INTERFACE (Replicate) | |
| virtual bool | IsReliable () const override |
Public Member Functions inherited from NetMsg | |
| virtual void | Read (Stream &stream) |
| virtual void | Write (Stream &stream) const |
| virtual void | Execute (NetHost sender) |
| virtual NetMsgType | GetType () const =0 |
Public Attributes | |
| NetId | mNodeNetId = INVALID_TYPE_ID |
| uint16_t | mNumVariables = 0 |
| std::vector< uint16_t > | mIndices |
| std::vector< Datum > | mData |
| bool | mReliable = false |
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overridevirtual |
Reimplemented from NetMsg.
| NetMsgReplicate::NET_MSG_INTERFACE | ( | Replicate | ) |
| std::vector<Datum> NetMsgReplicate::mData |
| std::vector<uint16_t> NetMsgReplicate::mIndices |
| NetId NetMsgReplicate::mNodeNetId = INVALID_TYPE_ID |
| uint16_t NetMsgReplicate::mNumVariables = 0 |
| bool NetMsgReplicate::mReliable = false |