Polyphase Game Engine
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NetMsgInvoke Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgInvoke:
NetMsg NetMsgInvokeScript

Public Member Functions

 NET_MSG_INTERFACE (Invoke)
 
virtual bool IsReliable () const override
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual NetMsgType GetType () const =0
 

Public Attributes

NetId mNodeNetId = INVALID_TYPE_ID
 
uint16_t mIndex = 0
 
uint8_t mNumParams = 0
 
bool mReliable = false
 
std::vector< DatummParams
 

Member Function Documentation

◆ IsReliable()

bool NetMsgInvoke::IsReliable ( ) const
overridevirtual

Reimplemented from NetMsg.

◆ NET_MSG_INTERFACE()

NetMsgInvoke::NET_MSG_INTERFACE ( Invoke  )

Member Data Documentation

◆ mIndex

uint16_t NetMsgInvoke::mIndex = 0

◆ mNodeNetId

NetId NetMsgInvoke::mNodeNetId = INVALID_TYPE_ID

◆ mNumParams

uint8_t NetMsgInvoke::mNumParams = 0

◆ mParams

std::vector<Datum> NetMsgInvoke::mParams

◆ mReliable

bool NetMsgInvoke::mReliable = false

The documentation for this struct was generated from the following files: