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Polyphase Game Engine
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#include <NetMsg.h>
Public Member Functions | |
| NET_MSG_INTERFACE (Invoke) | |
| virtual bool | IsReliable () const override |
Public Member Functions inherited from NetMsg | |
| virtual void | Read (Stream &stream) |
| virtual void | Write (Stream &stream) const |
| virtual void | Execute (NetHost sender) |
| virtual NetMsgType | GetType () const =0 |
Public Attributes | |
| NetId | mNodeNetId = INVALID_TYPE_ID |
| uint16_t | mIndex = 0 |
| uint8_t | mNumParams = 0 |
| bool | mReliable = false |
| std::vector< Datum > | mParams |
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overridevirtual |
Reimplemented from NetMsg.
| NetMsgInvoke::NET_MSG_INTERFACE | ( | Invoke | ) |
| uint16_t NetMsgInvoke::mIndex = 0 |
| NetId NetMsgInvoke::mNodeNetId = INVALID_TYPE_ID |
| uint8_t NetMsgInvoke::mNumParams = 0 |
| std::vector<Datum> NetMsgInvoke::mParams |
| bool NetMsgInvoke::mReliable = false |