Polyphase Game Engine
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NetMsgBroadcast Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgBroadcast:
NetMsg

Public Member Functions

 NET_MSG_INTERFACE (Broadcast)
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual bool IsReliable () const
 
virtual NetMsgType GetType () const =0
 

Public Attributes

uint32_t mMagic = sMagicNumber
 
uint32_t mGameCode = 0
 
uint32_t mVersion = 0
 
char mName [OCT_SESSION_NAME_LEN+1] = {}
 
uint8_t mMaxPlayers = 0
 
uint8_t mNumPlayers = 0
 

Static Public Attributes

static const uint32_t sMagicNumber = 0x4f435421
 

Member Function Documentation

◆ NET_MSG_INTERFACE()

NetMsgBroadcast::NET_MSG_INTERFACE ( Broadcast  )

Member Data Documentation

◆ mGameCode

uint32_t NetMsgBroadcast::mGameCode = 0

◆ mMagic

uint32_t NetMsgBroadcast::mMagic = sMagicNumber

◆ mMaxPlayers

uint8_t NetMsgBroadcast::mMaxPlayers = 0

◆ mName

char NetMsgBroadcast::mName[OCT_SESSION_NAME_LEN+1] = {}

◆ mNumPlayers

uint8_t NetMsgBroadcast::mNumPlayers = 0

◆ mVersion

uint32_t NetMsgBroadcast::mVersion = 0

◆ sMagicNumber

const uint32_t NetMsgBroadcast::sMagicNumber = 0x4f435421
static

The documentation for this struct was generated from the following files: