Polyphase Game Engine
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NetMsgReplicateScript Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgReplicateScript:
NetMsgReplicate NetMsg

Public Member Functions

 NET_MSG_INTERFACE (ReplicateScript)
 
- Public Member Functions inherited from NetMsgReplicate
 NET_MSG_INTERFACE (Replicate)
 
virtual bool IsReliable () const override
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual NetMsgType GetType () const =0
 

Additional Inherited Members

- Public Attributes inherited from NetMsgReplicate
NetId mNodeNetId = INVALID_TYPE_ID
 
uint16_t mNumVariables = 0
 
std::vector< uint16_t > mIndices
 
std::vector< DatummData
 
bool mReliable = false
 

Member Function Documentation

◆ NET_MSG_INTERFACE()

NetMsgReplicateScript::NET_MSG_INTERFACE ( ReplicateScript  )

The documentation for this struct was generated from the following file: