Polyphase Game Engine
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NetMsgSpawn Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgSpawn:
NetMsg

Public Member Functions

 NET_MSG_INTERFACE_RELIABLE (Spawn)
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual bool IsReliable () const
 
virtual NetMsgType GetType () const =0
 

Public Attributes

TypeId mNodeTypeId = INVALID_TYPE_ID
 
NetId mNetId = INVALID_NET_ID
 
NetId mParentNetId = INVALID_NET_ID
 
bool mReplicateTransform = INVALID_NET_ID
 
std::string mSceneName
 

Member Function Documentation

◆ NET_MSG_INTERFACE_RELIABLE()

NetMsgSpawn::NET_MSG_INTERFACE_RELIABLE ( Spawn  )

Member Data Documentation

◆ mNetId

NetId NetMsgSpawn::mNetId = INVALID_NET_ID

◆ mNodeTypeId

TypeId NetMsgSpawn::mNodeTypeId = INVALID_TYPE_ID

◆ mParentNetId

NetId NetMsgSpawn::mParentNetId = INVALID_NET_ID

◆ mReplicateTransform

bool NetMsgSpawn::mReplicateTransform = INVALID_NET_ID

◆ mSceneName

std::string NetMsgSpawn::mSceneName

The documentation for this struct was generated from the following file: