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Polyphase Game Engine
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#include <NetMsg.h>
Public Member Functions | |
| NET_MSG_INTERFACE_RELIABLE (Spawn) | |
Public Member Functions inherited from NetMsg | |
| virtual void | Read (Stream &stream) |
| virtual void | Write (Stream &stream) const |
| virtual void | Execute (NetHost sender) |
| virtual bool | IsReliable () const |
| virtual NetMsgType | GetType () const =0 |
Public Attributes | |
| TypeId | mNodeTypeId = INVALID_TYPE_ID |
| NetId | mNetId = INVALID_NET_ID |
| NetId | mParentNetId = INVALID_NET_ID |
| bool | mReplicateTransform = INVALID_NET_ID |
| std::string | mSceneName |
| NetMsgSpawn::NET_MSG_INTERFACE_RELIABLE | ( | Spawn | ) |
| NetId NetMsgSpawn::mNetId = INVALID_NET_ID |
| TypeId NetMsgSpawn::mNodeTypeId = INVALID_TYPE_ID |
| NetId NetMsgSpawn::mParentNetId = INVALID_NET_ID |
| bool NetMsgSpawn::mReplicateTransform = INVALID_NET_ID |
| std::string NetMsgSpawn::mSceneName |