Polyphase Game Engine
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SceneNodeDef Struct Reference

#include <Scene.h>

Public Attributes

TypeId mType = INVALID_TYPE_ID
 
int32_t mParentIndex = -1
 
SceneRef mScene
 
std::string mName
 
std::vector< PropertymProperties
 
std::vector< uint8_t > mExtraData
 
std::vector< SubSceneOverridemSubSceneOverrides
 
int8_t mParentBone = -1
 
bool mExposeVariable = false
 
uint64_t mPersistentUuid = 0
 

Member Data Documentation

◆ mExposeVariable

bool SceneNodeDef::mExposeVariable = false

◆ mExtraData

std::vector<uint8_t> SceneNodeDef::mExtraData

◆ mName

std::string SceneNodeDef::mName

◆ mParentBone

int8_t SceneNodeDef::mParentBone = -1

◆ mParentIndex

int32_t SceneNodeDef::mParentIndex = -1

◆ mPersistentUuid

uint64_t SceneNodeDef::mPersistentUuid = 0

◆ mProperties

std::vector<Property> SceneNodeDef::mProperties

◆ mScene

SceneRef SceneNodeDef::mScene

◆ mSubSceneOverrides

std::vector<SubSceneOverride> SceneNodeDef::mSubSceneOverrides

◆ mType

TypeId SceneNodeDef::mType = INVALID_TYPE_ID

The documentation for this struct was generated from the following file: