#include <Scene.h>
◆ mExposeVariable
| bool SceneNodeDef::mExposeVariable = false |
◆ mExtraData
| std::vector<uint8_t> SceneNodeDef::mExtraData |
◆ mName
| std::string SceneNodeDef::mName |
◆ mParentBone
| int8_t SceneNodeDef::mParentBone = -1 |
◆ mParentIndex
| int32_t SceneNodeDef::mParentIndex = -1 |
◆ mPersistentUuid
| uint64_t SceneNodeDef::mPersistentUuid = 0 |
◆ mProperties
| std::vector<Property> SceneNodeDef::mProperties |
◆ mScene
◆ mSubSceneOverrides
◆ mType
The documentation for this struct was generated from the following file:
- Engine/Source/Engine/Assets/Scene.h