Polyphase Game Engine
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DatumData Union Reference

#include <Datum.h>

Public Attributes

int32_t * i
 
float * f
 
bool * b
 
std::string * s
 
glm::vec2 * v2
 
glm::vec3 * v3
 
glm::vec4 * v4
 
AssetRefas
 
uint8_t * by
 
TableDatumt
 
WeakPtr< Node > * n
 
int16_t * sh
 
ScriptFuncfn
 
PointCloud ** pc
 
void * vp
 

Member Data Documentation

◆ as

AssetRef* DatumData::as

◆ b

bool* DatumData::b

◆ by

uint8_t* DatumData::by

◆ f

float* DatumData::f

◆ fn

ScriptFunc* DatumData::fn

◆ i

int32_t* DatumData::i

◆ n

WeakPtr<Node>* DatumData::n

◆ pc

PointCloud** DatumData::pc

◆ s

std::string* DatumData::s

◆ sh

int16_t* DatumData::sh

◆ t

TableDatum* DatumData::t

◆ v2

glm::vec2* DatumData::v2

◆ v3

glm::vec3* DatumData::v3

◆ v4

glm::vec4* DatumData::v4

◆ vp

void* DatumData::vp

The documentation for this union was generated from the following file: