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Polyphase Game Engine
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#include <Datum.h>
Public Attributes | |
| int32_t * | i |
| float * | f |
| bool * | b |
| std::string * | s |
| glm::vec2 * | v2 |
| glm::vec3 * | v3 |
| glm::vec4 * | v4 |
| AssetRef * | as |
| uint8_t * | by |
| TableDatum * | t |
| WeakPtr< Node > * | n |
| int16_t * | sh |
| ScriptFunc * | fn |
| PointCloud ** | pc |
| void * | vp |
| AssetRef* DatumData::as |
| bool* DatumData::b |
| uint8_t* DatumData::by |
| float* DatumData::f |
| ScriptFunc* DatumData::fn |
| int32_t* DatumData::i |
| PointCloud** DatumData::pc |
| std::string* DatumData::s |
| int16_t* DatumData::sh |
| TableDatum* DatumData::t |
| glm::vec2* DatumData::v2 |
| glm::vec3* DatumData::v3 |
| glm::vec4* DatumData::v4 |
| void* DatumData::vp |