Polyphase Game Engine
Loading...
Searching...
No Matches
HumanoidAvatarAsset.cpp File Reference
#include "Assets/HumanoidAvatarAsset.h"
#include "Assets/SkeletalMesh.h"
#include "Stream.h"
#include "Log.h"
#include "Utilities.h"
#include <algorithm>
#include <cctype>

Functions

 FORCE_LINK_DEF (HumanoidAvatarAsset)
 
 DEFINE_ASSET (HumanoidAvatarAsset)
 
const char * HumanoidBoneName (HumanoidBone bone)
 

Function Documentation

◆ DEFINE_ASSET()

DEFINE_ASSET ( HumanoidAvatarAsset  )

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( HumanoidAvatarAsset  )

◆ HumanoidBoneName()

const char * HumanoidBoneName ( HumanoidBone  bone)