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Polyphase Game Engine
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#include "Assets/HumanoidAvatarAsset.h"#include "Assets/SkeletalMesh.h"#include "Stream.h"#include "Log.h"#include "Utilities.h"#include <algorithm>#include <cctype>Functions | |
| FORCE_LINK_DEF (HumanoidAvatarAsset) | |
| DEFINE_ASSET (HumanoidAvatarAsset) | |
| const char * | HumanoidBoneName (HumanoidBone bone) |
| DEFINE_ASSET | ( | HumanoidAvatarAsset | ) |
| FORCE_LINK_DEF | ( | HumanoidAvatarAsset | ) |
| const char * HumanoidBoneName | ( | HumanoidBone | bone | ) |