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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| class | HumanoidAvatarAsset |
Enumerations | |
| enum class | HumanoidBone : uint8_t { Hips , Spine , Chest , Neck , Head , LeftShoulder , LeftUpperArm , LeftLowerArm , LeftHand , RightShoulder , RightUpperArm , RightLowerArm , RightHand , LeftUpperLeg , LeftLowerLeg , LeftFoot , LeftToes , RightUpperLeg , RightLowerLeg , RightFoot , RightToes , Count } |
Functions | |
| POLYPHASE_API const char * | HumanoidBoneName (HumanoidBone bone) |
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| POLYPHASE_API const char * HumanoidBoneName | ( | HumanoidBone | bone | ) |