Polyphase Game Engine
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HumanoidAvatarAsset.h File Reference
#include "Asset.h"
#include "AssetRef.h"
#include "Factory.h"
#include <string>
#include <vector>

Go to the source code of this file.

Classes

class  HumanoidAvatarAsset
 

Enumerations

enum class  HumanoidBone : uint8_t {
  Hips , Spine , Chest , Neck ,
  Head , LeftShoulder , LeftUpperArm , LeftLowerArm ,
  LeftHand , RightShoulder , RightUpperArm , RightLowerArm ,
  RightHand , LeftUpperLeg , LeftLowerLeg , LeftFoot ,
  LeftToes , RightUpperLeg , RightLowerLeg , RightFoot ,
  RightToes , Count
}
 

Functions

POLYPHASE_API const char * HumanoidBoneName (HumanoidBone bone)
 

Enumeration Type Documentation

◆ HumanoidBone

enum class HumanoidBone : uint8_t
strong
Enumerator
Hips 
Spine 
Chest 
Neck 
Head 
LeftShoulder 
LeftUpperArm 
LeftLowerArm 
LeftHand 
RightShoulder 
RightUpperArm 
RightLowerArm 
RightHand 
LeftUpperLeg 
LeftLowerLeg 
LeftFoot 
LeftToes 
RightUpperLeg 
RightLowerLeg 
RightFoot 
RightToes 
Count 

Function Documentation

◆ HumanoidBoneName()

POLYPHASE_API const char * HumanoidBoneName ( HumanoidBone  bone)