Polyphase Game Engine
Loading...
Searching...
No Matches
HumanoidAvatarAsset Class Reference

#include <HumanoidAvatarAsset.h>

Inheritance diagram for HumanoidAvatarAsset:
Asset Object

Public Member Functions

 DECLARE_ASSET (HumanoidAvatarAsset, Asset)
 
 HumanoidAvatarAsset ()
 
 ~HumanoidAvatarAsset ()
 
virtual void LoadStream (Stream &stream, Platform platform) override
 
virtual void SaveStream (Stream &stream, Platform platform) override
 
virtual void Create () override
 
virtual void Destroy () override
 
virtual void GatherProperties (std::vector< Property > &outProps) override
 
virtual glm::vec4 GetTypeColor () override
 
virtual const char * GetTypeName () override
 
SkeletalMeshGetReferenceMesh () const
 
void SetReferenceMesh (SkeletalMesh *mesh)
 
const std::string & GetBoneName (HumanoidBone slot) const
 
void SetBoneName (HumanoidBone slot, const std::string &boneName)
 
uint32_t AutoMap (bool overwriteAll=false)
 
bool Validate (std::vector< HumanoidBone > *outMissing, std::vector< std::string > *outUnknownBones) const
 
glm::mat4 GetReferenceLocalBind (HumanoidBone slot) const
 
- Public Member Functions inherited from Asset
 DECLARE_FACTORY_MANAGER (Asset)
 
 DECLARE_FACTORY (Asset, Asset)
 
 DECLARE_OBJECT (Asset, Object)
 
 Asset ()
 
virtual ~Asset ()
 
virtual void Copy (Asset *srcAsset)
 
void ResetLoadedFlag ()
 
const std::string & GetName () const
 
bool IsLoaded () const
 
bool IsRefCounted () const
 
int32_t GetRefCount () const
 
bool IsEmbedded () const
 
void SetEmbedded (bool embed)
 
bool IsEngineAsset () const
 
void SetEngineAsset (bool engineAsset)
 
void SetName (const std::string &name)
 
void IncrementRefCount ()
 
void DecrementRefCount ()
 
void LoadFile (const char *path, AsyncLoadRequest *request=nullptr)
 
void LoadEmbedded (const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr)
 
void SaveFile (const char *path, Platform platform)
 
virtual bool Import (const std::string &path, ImportOptions *options=nullptr)
 
virtual const char * GetTypeImportExt ()
 
virtual bool ShouldSnapshotForPie () const
 
bool IsTransient () const
 
void SetTransient (bool transient)
 
uint64_t GetUuid () const
 
void SetUuid (uint64_t uuid)
 
void EnsureUuid ()
 
void WriteHeader (Stream &stream)
 
- Public Member Functions inherited from Object
virtual ~Object ()=default
 
virtual const char * RuntimeName () const =0
 
virtual const char * RuntimeParentName () const =0
 
virtual RuntimeId InstanceRuntimeId () const =0
 
virtual ObjectQueryInterface (RuntimeId id) const
 
virtual bool Is (RuntimeId id) const
 
virtual bool Is (const char *name) const
 
virtual bool DrawCustomProperty (Property &prop)
 
template<typename T >
T * As () const
 
virtual bool Equals (const Object *rhs) const
 

Protected Attributes

SkeletalMeshRef mReferenceMesh
 
std::vector< std::string > mBoneNames
 
- Protected Attributes inherited from Asset
uint32_t mVersion = 0
 
TypeId mType = INVALID_TYPE_ID
 
uint64_t mUuid = 0
 
bool mEmbedded = false
 
bool mLoaded = false
 
bool mEnableRefCount = true
 
bool mEngineAsset = false
 
bool mTransient = false
 
std::string mName = "Asset"
 
int32_t mRefCount = 0
 

Additional Inherited Members

- Static Public Member Functions inherited from Asset
static AssetHeader ReadHeader (Stream &stream)
 
static std::string GetNameFromPath (const std::string &path)
 
static std::string GetDirectoryFromPath (const std::string &path)
 
static const char * GetNameFromTypeId (TypeId id)
 
static TypeId GetTypeIdFromName (const char *name)
 
- Static Public Member Functions inherited from Object
static const char * ClassRuntimeName ()
 

Constructor & Destructor Documentation

◆ HumanoidAvatarAsset()

HumanoidAvatarAsset::HumanoidAvatarAsset ( )

◆ ~HumanoidAvatarAsset()

HumanoidAvatarAsset::~HumanoidAvatarAsset ( )

Member Function Documentation

◆ AutoMap()

uint32_t HumanoidAvatarAsset::AutoMap ( bool  overwriteAll = false)

◆ Create()

void HumanoidAvatarAsset::Create ( )
overridevirtual

Reimplemented from Asset.

◆ DECLARE_ASSET()

HumanoidAvatarAsset::DECLARE_ASSET ( HumanoidAvatarAsset  ,
Asset   
)

◆ Destroy()

void HumanoidAvatarAsset::Destroy ( )
overridevirtual

Reimplemented from Asset.

◆ GatherProperties()

void HumanoidAvatarAsset::GatherProperties ( std::vector< Property > &  outProps)
overridevirtual

Reimplemented from Asset.

◆ GetBoneName()

const std::string & HumanoidAvatarAsset::GetBoneName ( HumanoidBone  slot) const

◆ GetReferenceLocalBind()

glm::mat4 HumanoidAvatarAsset::GetReferenceLocalBind ( HumanoidBone  slot) const

◆ GetReferenceMesh()

SkeletalMesh * HumanoidAvatarAsset::GetReferenceMesh ( ) const

◆ GetTypeColor()

glm::vec4 HumanoidAvatarAsset::GetTypeColor ( )
overridevirtual

Reimplemented from Asset.

◆ GetTypeName()

const char * HumanoidAvatarAsset::GetTypeName ( )
overridevirtual

Reimplemented from Asset.

◆ LoadStream()

void HumanoidAvatarAsset::LoadStream ( Stream stream,
Platform  platform 
)
overridevirtual

Reimplemented from Asset.

◆ SaveStream()

void HumanoidAvatarAsset::SaveStream ( Stream stream,
Platform  platform 
)
overridevirtual

Reimplemented from Asset.

◆ SetBoneName()

void HumanoidAvatarAsset::SetBoneName ( HumanoidBone  slot,
const std::string &  boneName 
)

◆ SetReferenceMesh()

void HumanoidAvatarAsset::SetReferenceMesh ( SkeletalMesh mesh)

◆ Validate()

bool HumanoidAvatarAsset::Validate ( std::vector< HumanoidBone > *  outMissing,
std::vector< std::string > *  outUnknownBones 
) const

Member Data Documentation

◆ mBoneNames

std::vector<std::string> HumanoidAvatarAsset::mBoneNames
protected

◆ mReferenceMesh

SkeletalMeshRef HumanoidAvatarAsset::mReferenceMesh
protected

The documentation for this class was generated from the following files: