Polyphase Game Engine
Loading...
Searching...
No Matches
ParticleSystem.h File Reference
#include "Maths.h"
#include <string>
#include <vector>
#include <map>
#include "Enums.h"
#include "Asset.h"
#include "AssetRef.h"
#include "Constants.h"
#include "EngineTypes.h"
#include "Vertex.h"
#include "Graphics/GraphicsConstants.h"
#include "Graphics/GraphicsTypes.h"

Go to the source code of this file.

Classes

struct  ParticleParams
 
class  ParticleSystem
 

Enumerations

enum class  ParticleLoopMode : uint32_t { Once , Infinite , Custom , Count }
 

Enumeration Type Documentation

◆ ParticleLoopMode

enum class ParticleLoopMode : uint32_t
strong
Enumerator
Once 
Infinite 
Custom 
Count