|
Polyphase Game Engine
|
#include "Maths.h"#include <string>#include <vector>#include <map>#include "Enums.h"#include "Asset.h"#include "AssetRef.h"#include "Constants.h"#include "EngineTypes.h"#include "Vertex.h"#include "Graphics/GraphicsConstants.h"#include "Graphics/GraphicsTypes.h"Go to the source code of this file.
Classes | |
| struct | ParticleParams |
| class | ParticleSystem |
Enumerations | |
| enum class | ParticleLoopMode : uint32_t { Once , Infinite , Custom , Count } |
|
strong |