Polyphase Game Engine
Loading...
Searching...
No Matches
World.cpp File Reference
#include "World.h"
#include "Nodes/3D/Camera3d.h"
#include "Constants.h"
#include "Renderer.h"
#include "Profiler.h"
#include "Utilities.h"
#include "AudioManager.h"
#include "AssetManager.h"
#include "NetworkManager.h"
#include "InputDevices.h"
#include "Engine.h"
#include "Assets/Scene.h"
#include "Assets/StaticMesh.h"
#include "Nodes/3D/StaticMesh3d.h"
#include "Nodes/3D/NavMesh3d.h"
#include "Nodes/3D/Terrain3d.h"
#include "Nodes/3D/PointLight3d.h"
#include "Nodes/3D/Particle3d.h"
#include "Nodes/3D/Audio3d.h"
#include <map>
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <cstring>
#include <cctype>
#include <memory>
#include <mutex>
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
#include <Bullet/BulletCollision/CollisionShapes/btTriangleShape.h>
#include "Recast.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "DetourNavMeshQuery.h"

Functions

bool ContactAddedHandler (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1)
 

Function Documentation

◆ ContactAddedHandler()

bool ContactAddedHandler ( btManifoldPoint &  cp,
const btCollisionObjectWrapper *  colObj0Wrap,
int  partId0,
int  index0,
const btCollisionObjectWrapper *  colObj1Wrap,
int  partId1,
int  index1 
)