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Polyphase Game Engine
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#include "World.h"#include "Nodes/3D/Camera3d.h"#include "Constants.h"#include "Renderer.h"#include "Profiler.h"#include "Utilities.h"#include "AudioManager.h"#include "AssetManager.h"#include "NetworkManager.h"#include "InputDevices.h"#include "Engine.h"#include "Assets/Scene.h"#include "Assets/StaticMesh.h"#include "Nodes/3D/StaticMesh3d.h"#include "Nodes/3D/NavMesh3d.h"#include "Nodes/3D/Terrain3d.h"#include "Nodes/3D/PointLight3d.h"#include "Nodes/3D/Particle3d.h"#include "Nodes/3D/Audio3d.h"#include <map>#include <algorithm>#include <cfloat>#include <cmath>#include <cstring>#include <cctype>#include <memory>#include <mutex>#include <btBulletDynamicsCommon.h>#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>#include <Bullet/BulletCollision/CollisionShapes/btTriangleShape.h>#include "Recast.h"#include "DetourNavMesh.h"#include "DetourNavMeshBuilder.h"#include "DetourNavMeshQuery.h"Functions | |
| bool | ContactAddedHandler (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) |
| bool ContactAddedHandler | ( | btManifoldPoint & | cp, |
| const btCollisionObjectWrapper * | colObj0Wrap, | ||
| int | partId0, | ||
| int | index0, | ||
| const btCollisionObjectWrapper * | colObj1Wrap, | ||
| int | partId1, | ||
| int | index1 | ||
| ) |