Polyphase Game Engine
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AsyncLoadRequest Struct Reference

#include <AssetManager.h>

Public Attributes

std::string mName
 
std::string mPath
 
uint64_t mUuid = 0
 
std::vector< AssetRef * > mTargetRefs
 
std::vector< AssetStub * > mDependentAssets
 
const EmbeddedFilemEmbeddedData = nullptr
 
TypeId mType = INVALID_TYPE_ID
 
AssetmAsset = nullptr
 
int32_t mRequeueCount = 0
 

Member Data Documentation

◆ mAsset

Asset* AsyncLoadRequest::mAsset = nullptr

◆ mDependentAssets

std::vector<AssetStub*> AsyncLoadRequest::mDependentAssets

◆ mEmbeddedData

const EmbeddedFile* AsyncLoadRequest::mEmbeddedData = nullptr

◆ mName

std::string AsyncLoadRequest::mName

◆ mPath

std::string AsyncLoadRequest::mPath

◆ mRequeueCount

int32_t AsyncLoadRequest::mRequeueCount = 0

◆ mTargetRefs

std::vector<AssetRef*> AsyncLoadRequest::mTargetRefs

◆ mType

TypeId AsyncLoadRequest::mType = INVALID_TYPE_ID

◆ mUuid

uint64_t AsyncLoadRequest::mUuid = 0

The documentation for this struct was generated from the following file: