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Scene

An asset that describes a collection of nodes. It can be thought of as a Prefab, Level, Blueprint, or Collection in other game engines.

Inheritance: * Asset


Capture

Save a node tree into this scene asset.

Sig: Scene:Capture(root) - Arg: Node root The root node


Instantiate

Create a node tree from the description saved in this asset.

Sig: root = Scene:Instantiate() - Ret: Node root The newly created root node