Scene
An asset that describes a collection of nodes. It can be thought of as a Prefab, Level, Blueprint, or Collection in other game engines.
Inheritance: * Asset
Capture
Save a node tree into this scene asset.
Sig: Scene:Capture(root)
- Arg: Node root The root node
Instantiate
Create a node tree from the description saved in this asset.
Sig: root = Scene:Instantiate()
- Ret: Node root The newly created root node