Sphere3D
Defines a sphere in 3D space. Can be used for collision and overlap detection.
Inheritance: * Node * Node3D * Primitive3D
GetRadius
Get the sphere's radius.
Sig: radius = Sphere3D:GetRadius()
- Ret: number radius Sphere radius
SetRadius
Set the sphere's radius.
Sig: Sphere3D:SetRadius(radius)
- Arg: number radius Sphere radius