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Sphere3D

Defines a sphere in 3D space. Can be used for collision and overlap detection.

Inheritance: * Node * Node3D * Primitive3D


GetRadius

Get the sphere's radius.

Sig: radius = Sphere3D:GetRadius() - Ret: number radius Sphere radius


SetRadius

Set the sphere's radius.

Sig: Sphere3D:SetRadius(radius) - Arg: number radius Sphere radius