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SkeletalMesh

A mesh that can contain a bone hierarchy and animations.

Inheritance: * Asset


GetMaterial

Get the mesh's default material.

Sig: material = SkeletalMesh:GetMaterial() - Ret: Material material Default material


SetMaterial

Set the mesh's default material.

Sig: SkeletalMesh:SetMaterial(material) - Arg: Material material Default material


GetNumIndices

Get the number of indices.

Sig: num = SkeletalMesh:GetNumIndices() - Ret: integer num Num indices


GetNumFaces

Get the number of faces.

Sig: num = SkeletalMesh:GetNumFaces() - Ret: integer num Num faces


GetNumVertices

Get the number of vertices.

Sig: num = SkeletalMesh:GetNumVertices() - Ret: integer num Num vertices


FindBoneIndex

Find a bone's index from its name.

Sig: index = SkeletalMesh:FindBoneIndex(name) - Arg: string name Bone name - Ret: integer index Bone index


GetNumBones

Get the number of bones.

Sig: num = SkeletalMesh:GetNumBones() - Ret: integer num Num bones


GetAnimationName

Get an animation name from its index.

Sig: name = SkeletalMesh:GetAnimationName(index) - Arg: integer index Animation index - Ret: string name Animation name


GetNumAnimations

Get the number of animations.

Sig: num = SkeletalMesh:GetNumAnimations() - Ret: integer num Number of animations


GetAnimationDuration

Get an animation's duration.

Sig: duration = SkeletalMesh:GetAnimationDuration(name) - Arg: string name Animation name - Ret: number duration Animation duration