SkeletalMesh
A mesh that can contain a bone hierarchy and animations.
Inheritance: * Asset
GetMaterial
Get the mesh's default material.
Sig: material = SkeletalMesh:GetMaterial()
- Ret: Material material Default material
SetMaterial
Set the mesh's default material.
Sig: SkeletalMesh:SetMaterial(material)
- Arg: Material material Default material
GetNumIndices
Get the number of indices.
Sig: num = SkeletalMesh:GetNumIndices()
- Ret: integer num Num indices
GetNumFaces
Get the number of faces.
Sig: num = SkeletalMesh:GetNumFaces()
- Ret: integer num Num faces
GetNumVertices
Get the number of vertices.
Sig: num = SkeletalMesh:GetNumVertices()
- Ret: integer num Num vertices
FindBoneIndex
Find a bone's index from its name.
Sig: index = SkeletalMesh:FindBoneIndex(name)
- Arg: string name Bone name
- Ret: integer index Bone index
GetNumBones
Get the number of bones.
Sig: num = SkeletalMesh:GetNumBones()
- Ret: integer num Num bones
GetAnimationName
Get an animation name from its index.
Sig: name = SkeletalMesh:GetAnimationName(index)
- Arg: integer index Animation index
- Ret: string name Animation name
GetNumAnimations
Get the number of animations.
Sig: num = SkeletalMesh:GetNumAnimations()
- Ret: integer num Number of animations
GetAnimationDuration
Get an animation's duration.
Sig: duration = SkeletalMesh:GetAnimationDuration(name)
- Arg: string name Animation name
- Ret: number duration Animation duration