Polyphase Game Engine
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Renderer.cpp File Reference
#include "Renderer.h"
#include "AssetManager.h"
#include "Utilities.h"
#include "Engine.h"
#include "Profiler.h"
#include "Constants.h"
#include "Nodes/Widgets/Widget.h"
#include "Nodes/Widgets/Console.h"
#include "Nodes/Widgets/StatsOverlay.h"
#include "Assets/Font.h"
#include "Nodes/3D/PointLight3d.h"
#include "Nodes/3D/DirectionalLight3d.h"
#include "Nodes/3D/Primitive3d.h"
#include "Nodes/3D/Particle3d.h"
#include "Nodes/3D/SkeletalMesh3d.h"
#include "Nodes/3D/ShadowMesh3d.h"
#include "Nodes/3D/Spline3d.h"
#include "CameraFrustum.h"
#include "Gizmos.h"
#include "Log.h"
#include "Line.h"
#include "Maths.h"
#include "InputDevices.h"
#include "Graphics/Graphics.h"
#include "Graphics/GraphicsConstants.h"
#include "Assertion.h"
#include <stdlib.h>
#include <stdio.h>
#include <vector>
#include <set>
#include <fstream>
#include <algorithm>
#include <malloc.h>
#include <btBulletDynamicsCommon.h>
#include <chrono>