#include <string>
#include <vector>
#include <map>
#include <thread>
#include <mutex>
#include <atomic>
#include "EngineTypes.h"
#include "EditorTypes.h"
#include "Asset.h"
#include "AssetRef.h"
#include "Nodes/Node.h"
#include "Nodes/3D/StaticMesh3d.h"
#include "Nodes/Widgets/ArrayWidget.h"
Go to the source code of this file.
◆ DECLARE_ACTION_INTERFACE
| #define DECLARE_ACTION_INTERFACE |
( |
|
Name | ) |
|
Value: virtual void Execute() override; \
virtual void Reverse() override; \
virtual const char* GetName() { return #Name; }