Polyphase Game Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
]
►
N
IMGUIZMO_NAMESPACE
C
Context
C
matrix_t
C
Style
C
vec_t
►
N
PolyVox
C
RawVolume
►
N
rapidjson
C
GenericDocument
C
GenericValue
C
MemoryPoolAllocator
C
UTF8
C
AbsNode
C
ACosNode
C
Action
C
ActionAttachNode
C
ActionDeleteNodes
C
ActionEditProperty
C
ActionEditTransforms
C
ActionEditWidgetTransforms
►
C
ActionManager
C
EmbeddedRawAssetEntry
C
ActionPaintTiles
C
ActionParentSelectedWith
Action
to create a new parent node and reparent selected nodes under it
►
C
ActionReplaceWithAsset
Action
to replace selected nodes' mesh or material with an asset, or replace with scene instances
C
SceneReplaceEntry
►
C
ActionReplaceWithInstancedMesh
Action
to merge selected
StaticMesh3D
nodes into
InstancedMesh3D
nodes grouped by mesh
C
GroupEntry
►
C
ActionReplaceWithStaticMesh
Action
to split selected
InstancedMesh3D
nodes into individual
StaticMesh3D
nodes
C
SplitEntry
C
ActionResetScene
C
ActionSetInstanceColors
C
ActionSetInstanceColorsData
C
ActionSetInstanceData
C
ActionSetRootNode
C
ActionSetTerrainHeights
C
ActionSetVoxels
C
ActionSetWorldPosition
C
ActionSetWorldRotation
C
ActionSetWorldScale
C
ActionSpawnNodes
C
ActionUnlinkScene
C
ActivateClip
C
ActivateTrack
C
ActiveAnimation
C
AddHoursNode
C
AddMinutesNode
C
AddNode
C
AddSecondsNode
C
AddVectorNode
C
AndNode
C
AnimatedSprite3D
C
AnimatedWidget
C
Animation
C
AnimationClip
C
AnimationDomain
C
AnimationOutputNode
C
AnimationTrack
C
AnimClipNode
C
AnimEvent
C
AnimEventKey
C
AnimEventTrack
C
AnimSpeedNode
C
ArrayWidget
C
ASinNode
C
Asset
C
AssetDir
C
AssetHeader
C
AssetInputNode
C
AssetManager
C
AssetManager_Lua
C
AssetRef
C
AssetRefLock
C
AssetStub
C
AsyncLoadRequest
C
ATan2Node
C
ATanNode
C
Audio3D
C
AudioClassData
C
AudioClip
C
AudioManager
C
AudioSource
C
AudioTrack
C
AutoProperty
C
AutoRegData
C
AutotileRule
C
AutotileSet
C
BeginOverlapEventNode
C
BlendNode
C
BlurPass
C
BlurUniforms
C
Bone
C
BoolInputNode
C
BoolToStringNode
C
Bounds
C
Box3D
C
BranchNode
C
BuildNavDataNode
C
Button
C
ByteInputNode
C
CallScriptFunctionNode
C
Camera3D
C
CameraFrustum
C
Canvas
C
Capsule3D
C
CeilNode
C
Channel
C
Character
C
CheckBox
C
ClampNode
C
Clock
C
CollisionBeginEventNode
C
CollisionEndEventNode
C
CollisionEventData
C
CollisionPairKey
C
ColorConstantNode
C
ColorInputNode
C
ColorToStringNode
C
ColorToVectorNode
C
ComboBox
C
ConditionNode
C
Console
C
ConsoleOutputText
C
CopyToPointsNode
C
CosNode
C
CpuStat
C
CreatePointsGridNode
C
CreatePointsLineNode
C
CrossProductNode
C
CSSProperty
C
CSSRule
C
CSSSelector
C
CSSValue
C
DataAsset
C
DateTimeNowNode
C
DateTimeToFloatNode
C
DateTimeToStringNode
C
Datum
C
DatumData
C
DebugDraw
C
DebugLogNode
C
DebugResourcesWidget
C
DecompTransform
►
C
DescriptorLayoutCache
C
DescriptorLayoutHash
C
DescriptorLayoutInfo
C
DescriptorPool
C
DialogWindow
C
DictionaryToJsonNode
C
DictionaryToStringNode
C
DiffuseTriangle
C
DirectionalLight3D
C
DirEntry
C
DistanceBetweenNodesNode
C
DivideNode
C
DivideVectorNode
C
DoNNode
C
DoOnceNode
C
DotProductNode
C
DrawData
C
EmbeddedFile
C
EnableAutoNavRebuildNode
C
EndOverlapEventNode
C
EngineConfig
C
EngineRuntimeManifest
C
EngineState
C
EqualNode
C
ExpNode
C
ExternalNodeRegistration
C
Factory
C
FadingLight
C
FileChangeEvent
C
FileWatcher
C
FilterPointsNode
C
FindChildGraphNode
C
FindClosestNavPointNode
C
FindInSceneNode
C
FindNavPathNode
C
FindNodeNode
C
FindRandomNavPointNode
C
FlipFlopNode
C
FloatConstantNode
C
FloatInputNode
C
FloatToDateTimeNode
C
FloatToStringNode
C
FloorNode
C
FmodNode
C
FogSettings
C
Font
C
ForEachLoopNode
C
ForEachPointNode
C
ForLoopNode
C
FracNode
C
FramebufferConfig
C
FramebufferHash
C
FresnelNode
C
FSMDomain
C
FSMOutputNode
C
FunctionCallClip
C
FunctionCallKeyframe
C
FunctionCallNode
C
FunctionCallTrack
C
FunctionOutputNode
C
FxaaPass
C
FxaaUniforms
C
GamepadAxisNode
C
GamepadState
C
GateNode
C
GenericDomain
C
GeometryData
C
GetAttributeBoolNode
C
GetAttributeColorNode
C
GetAttributeFloatNode
C
GetAttributeIntNode
C
GetAttributeStringNode
C
GetAttributeVectorNode
C
GetDictionaryKeysNode
C
GetDictionaryValueNode
C
GetNode3DClass
C
GetNode3DName
C
GetParent3DGraphNode
C
GetParentGraphNode
C
GetPointAttributeColorNode
C
GetPointAttributeFloatNode
C
GetPointAttributeVectorNode
C
GetPointCountNode
C
GetPointPositionNode
C
GetPositionNode
C
GetRotationNode
C
GetScaleNode
C
GetSelfNode
C
GetSelfParent3DNode
C
GetSelfParentNode
C
GetSizeNode
C
GetTextNode
C
GetTransformNode
C
GetVariableNode
C
GizmoDrawCubeNode
C
GizmoDrawLineNode
C
GizmoDrawRayNode
C
GizmoDrawSphereNode
C
GizmoDrawWireCubeNode
C
GizmoDrawWireSphereNode
C
GizmoResetStateNode
C
Gizmos
C
GizmoSetColorNode
C
GizmoSetMatrixNode
C
GlobalUniformData
C
GpuStat
C
GradientNode
C
GraphDomain
C
GraphDomainManager
C
GraphicsState
C
GraphLink
C
GraphNode
C
GraphNodeTypeInfo
C
GraphOutputNode
C
GraphPin
C
GraphProcessor
C
GraphVariable
C
GreaterEqualNode
C
GreaterNode
C
HexToColorNode
C
HttpBackend
C
HttpHandle
C
HttpHeaderLess
C
HttpRequest
C
HttpResponse
C
IgnoreConvexResultCallback
C
IgnoreRayResultCallback
C
ImportOptions
C
Input_Lua
C
InputAction
C
InputActionBinding
C
InputActionsAsset
C
InputActionState
C
InputActionTrigger
C
InputCountNode
C
InputDownNode
C
InputEventNode
C
InputField
C
InputManager
C
InputMap
C
InputState
C
InstancedMesh3D
C
InstancedMeshCompResource
C
InstantiateAtPointsNode
C
InstantiateSceneNode
C
InstantiateUINode
C
IntConstantNode
C
IntInputNode
C
IntToStringNode
C
InvalidateNavMeshNode
C
InverseLerpNode
C
IsAutoNavRebuildNode
C
IsNearlyEqualNode
C
IsNodeType
C
IsNodeType< U, std::void_t< decltype(std::declval< U >().IsDestroyed())> >
C
IsNullNode
C
IsValidNode
C
LerpNode
C
LerpVectorNode
C
LessEqualNode
C
LessNode
C
Light3D
C
LightBakeResult
C
LightBakeVertex
C
LightData
C
LightDistance2
C
LightUniformData
C
Line
C
LinearColorNode
C
LineEdit
C
ListViewItemWidget
C
ListViewWidget
C
LoadUIDocumentNode
C
LocalBuildState
State for async local build operations
C
Log2Node
C
LogNode
C
MakeVector2DNode
C
MakeVectorNode
C
Material
C
MaterialBase
C
MaterialData
C
MaterialDomain
C
MaterialInstance
C
MaterialLite
C
MaterialLiteParams
C
MaterialOutputNode
C
MaterialResource
C
Maths
C
MaxNode
C
MemoryStat
C
MergePointsNode
C
Mesh3D
C
MeshInstanceBufferData
C
MeshInstanceData
C
MinNode
C
Misc_Lua
C
MountUINode
C
MousePositionNode
C
MultiGateNode
C
MultiplyNode
C
MultiplyVectorComponentNode
C
MultiplyVectorNode
C
NavMesh3D
C
NegateNode
C
NegateVectorNode
C
NetDatum
C
NetFunc
C
NetHost
C
NetHostProfile
C
NetMsg
C
NetMsgAccept
C
NetMsgAck
C
NetMsgBroadcast
C
NetMsgConnect
C
NetMsgDestroy
C
NetMsgDisconnect
C
NetMsgInvoke
C
NetMsgInvokeScript
C
NetMsgKick
C
NetMsgPing
C
NetMsgReady
C
NetMsgReject
C
NetMsgReplicate
C
NetMsgReplicateScript
C
NetMsgSpawn
C
NetPlatform
C
NetPlatformEpic
C
NetPlatformSteam
C
NetSession
C
NetSessionOpenOptions
C
NetSessionSearchOptions
C
NetworkManager
C
NineBoxBrushDef
C
Node
C
Node3D
C
Node3DInputNode
C
Node3DToNodeNode
C
Node3DToStringNode
C
Node3DToTextNode
C
NodeGraph
C
NodeGraphAsset
C
NodeGraphPlayer
C
NodeInputNode
C
NodeToNode3DNode
C
NodeToStringNode
C
NodeToTextNode
C
NoiseNode
C
NormalizeNode
C
NormalMapNode
C
NotEqualNode
C
NotNode
C
Object
C
OctGameHooks
C
OneMinusNode
C
OrNode
C
OverlapEventData
C
PannerNode
C
ParseJsonToDictionaryNode
C
Particle
C
Particle3D
C
ParticleCompResource
C
ParticleParams
C
ParticleSystem
C
ParticleSystemInstance
C
PauseAudioNode
C
PcmFormat
C
PendingNodePath
C
PendingPluginRegistration
C
PinEnumOption
C
PINode
C
PipelineCache
C
PipelineCreateJobArgs
C
PipelineState
C
PipelineStateHasher
C
PlayAnimationNode
C
PlayAudioNode
C
PlayerInput_Lua
C
PlayerInputSystem
►
C
PointCloud
C
AttribArray
C
PointCloudFirstPointNode
C
PointCloudLastPointNode
C
PointCloudToProceduralOutputNode
C
PointLight3D
C
PointLightData
C
PointsFromSplineNode
C
Poly
C
PolyphaseEngineAPI
Engine API provided to plugins during OnLoad
C
PolyphasePluginDesc
Plugin descriptor returned by PolyphasePlugin_GetDesc
C
PolyRect
C
PolyResource
C
PolyUniformData
C
PositionKey
C
PostProcessChain
C
PostProcessPass
C
PowerNode
C
Primitive3D
C
PrimitivePair
C
ProceduralDomain
C
ProceduralOutputNode
C
Profiler
C
ProgressBar
C
Property
C
Quad
C
QuadResource
C
QuadUniformData
C
QueuedAnimation
C
RandomizeAttributeNode
C
RandomNode
C
RandomPointNearNodeNode
C
RandomPointNearVectorNode
C
RandomPointsInBoxNode
C
RandomRangeNode
C
RayTestMultiResult
C
RayTestResult
C
RayTraceLight
C
RayTraceMesh
C
RayTracer
C
RayTraceTriangle
C
RayTraceUniforms
C
RayTraceVertex
C
Rect
C
RefCount
C
ReflectNode
C
ReliablePacket
C
RemapValueNode
C
RemovePointNode
C
Renderer
C
RenderPassCache
C
RenderPassConfig
C
RenderPassHash
C
RenderPassSetup
C
RerouteNode
C
ReversePointsNode
C
RGBAColorNode
C
RGBColorNode
C
RotateVectorNode
C
RotationKey
C
RoundNode
C
RuntimePluginManager
Singleton manager for runtime plugins
C
RuntimePluginState
Runtime state for a registered plugin
C
ScaleKey
C
ScatterPointsOnMeshNode
C
Scene
C
SceneGraphDomain
C
SceneGraphOutputNode
C
SceneNodeDef
C
ScopedCpuStat
C
ScopedGpuStat
C
ScopedLock
C
Script
C
ScriptableFP
C
ScriptFunc
C
ScriptFuncAutoReg
C
ScriptNetDatum
C
ScriptUtils
C
ScriptValueClip
C
ScriptValueKeyframe
C
ScriptValueTrack
C
ScrollContainer
C
ScrollWheelNode
C
SelectNode
C
SequenceNode
C
SerialConfig
C
SerialConnectedEventNode
C
SerialConnectNode
C
SerialDisconnectedEventNode
C
SerialDisconnectNode
C
SerialEnumeratePortsNode
C
SerialManager
C
SerialMessageEventNode
C
SerialMessageMatcher
C
SerialPortInfo
C
SerialSendMessageNode
C
SerialStartReceiveNode
C
SerialStopReceiveNode
C
SetActiveGraphNode
C
SetAttributeBoolNode
C
SetAttributeColorNode
C
SetAttributeFloatNode
C
SetAttributeIntNode
C
SetAttributeStringNode
C
SetAttributeVectorNode
C
SetAudioClipNode
C
SetAudioTimeNode
C
SetPitchNode
C
SetPointAttributeColorNode
C
SetPointAttributeFloatNode
C
SetPointAttributeVectorNode
C
SetPointInLoopNode
C
SetPointPositionNode
C
SetPositionNode
C
SetRotationNode
C
SetScaleNode
C
SetSizeNode
C
SetSpriteNode
C
SetTextNode
C
SetTransformNode
C
SetUIDataNode
C
SetVariableNode
C
SetVisibilityNode
C
SetVolumeNode
C
SetWidgetColorNode
C
Sha256
C
Shader
C
ShaderDomain
C
ShaderOutputNode
C
ShaderParameter
C
ShadowMesh3D
C
SharedPtr
C
Signal
C
SignalBus
C
SignalBusChannel
C
SignalBusHandlerFunc
C
SignalHandlerFunc
C
SignNode
C
SinNode
C
SkeletalMesh
C
SkeletalMesh3D
C
SkeletalMeshCompResource
C
SkeletalMeshResource
C
SkinnedGeometryData
C
Skybox3D
C
Slider
C
SmoothstepNode
C
SortPointsByAttributeNode
C
SoundWave
C
Sphere3D
C
SpinBox
►
C
Spline3D
C
PointSpeedEntry
C
SplineLink
C
SplineGetPointNode
C
SplineLengthNode
C
SplineNearestPercentNode
C
SplinePointCountNode
C
SplinePointNode
C
SplinePositionAtNode
C
SplineTangentAtNode
C
SplitColorNode
C
SplitVectorNode
C
SpriteAnimation
C
SpriteAnimator
C
SpriteAnimEntry
►
C
SpriteAnimPlayback
C
AnimateToState
C
SpriteAnimPlaybackEntry
C
SqrtNode
C
StartEventNode
C
StateNode
C
StaticMesh
C
StaticMesh3D
C
StaticMeshCompResource
C
StaticMeshResource
C
StatsOverlay
C
StepNode
C
StopAnimationNode
C
StopAudioNode
C
StopEventNode
C
Stream
C
StringConcatenateNode
C
StringContainsNode
C
StringEndsWithNode
C
StringFindNode
C
StringFormatNode
C
StringInputNode
C
StringLengthNode
C
StringReadCallback
C
StringReplaceNode
C
StringSplitNode
C
StringStartsWithNode
C
StringToBoolNode
C
StringToColorNode
C
StringToDictionaryNode
C
StringToFloatNode
C
StringToIntNode
C
StringToLowerNode
C
StringToUpperNode
C
StringToVectorNode
C
StringTrimNode
C
SubSceneOverride
C
SubstringNode
C
SubtractNode
C
SubtractVectorNode
C
SweepTestResult
C
SystemState
C
TableDatum
C
TanNode
►
C
Terrain3D
C
SlotRule
C
Terrain3DResource
C
TestSpinner
C
Text
C
TextMesh3D
C
TextMeshCompResource
C
TextResource
C
TextUniformData
C
Texture
C
TextureResource
C
TextureSampleNode
C
TickEventNode
C
TileCell
C
TileChunk
C
TileDefinition
C
TileMap
C
TileMap2D
C
TileMap2DResource
C
TileMapLayer
C
TileSet
C
Timeline
C
TimelineClip
C
TimelineInstance
C
TimelinePlayer
C
TimelineTrack
C
TimeNode
C
TimerData
C
TimerManager
C
TinyLLMAsset
Asset
containing a tiny LLM model and tokenizer
C
TinyLLMConfig
Configuration for the transformer model
►
C
TinyLLMManager
Singleton that manages LLM inference state
C
ProbIndex
►
C
TinyLLMTokenizerAsset
Asset
containing tokenizer vocabulary for TinyLLM models
C
TokenIndex
C
TonemapPass
C
TonemapUniforms
C
ToolTipManager
C
ToolTipWidget
C
TrackInstanceData
C
TransformClip
C
TransformKeyframe
C
TransformPointsNode
C
TransformTrack
C
TransitionNode
C
TweenData
C
TweenManager
C
UIDataBinding
C
UIDocument
C
UIDocument_Lua
C
UIEventBinding
C
UIFindByIdNode
C
UIGetRootWidgetNode
C
UILoader
C
UILoadResult
C
UIStyleSheet
C
UITickNode
C
UnmountUINode
C
VectorConstantNode
C
VectorDistanceNode
C
VectorInputNode
C
VectorLengthNode
C
VectorToColorNode
C
VectorToStringNode
C
Vertex
C
VertexColor
C
VertexLightData
C
VertexLine
C
VertexNormalNode
C
VertexParticle
C
VertexPositionNode
C
VertexSkinned
C
VertexUI
C
ViewerNode
C
Viewport2D
C
Viewport3D
C
VoronoiNode
C
Voxel3D
C
Voxel3DResource
C
VoxelInfo
C
VoxelMaterialInfo
C
VoxelPointResult
C
VoxelRayResult
C
VpWidgetTransform
C
WaitTillNode
C
WeakPtr
C
WhileLoopNode
C
Widget
C
WidgetTransformData
C
Window
C
WindowManager
C
World
C
WorldPositionNode
C
XorNode
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